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![]() Your best picks for a DI2 solo run are, in order: At 1 Resilience, you get a status after 1 or 2 hits at 5, it can take 7 or 8 hits. Resilience determines how much damage you take from elemental effects and how many hits it takes for the matching status ailment to kick in. Resilience is about status effects and elemental damage, which in DI2, means Fire, Shock, and Caustic.Health Recovery also seems to influence how quickly your character recovers HP when they’re out of combat. Health Recovery determines the effectiveness of restorative items like Medkits, protein bars, and energy drinks, as well as any regenerative abilities you pick up from mods, perks, or Skill Cards.For example, Headhunter weapons always crit on a headshot. It’s more important than critical hit chance, as some weapons auto-crit under certain circumstances. Critical Damage affects the raw damage output of a critical strike.At low Toughness, you can be taken out in one hit by particularly tough enemies, and you can’t really afford to hang out in melee range. Toughness determines how much damage you take from physical attacks.Agility is how fast your character can walk or run.The better your stamina regeneration, the more often you can use your big moves. Normal attacks and sprinting don’t cost stamina, but heavy attacks and special moves, such as palm strikes, dropkicks, or War Cry, do. Stamina affects the regeneration of your stamina meter. ![]() Peak Health determines how much HP you get every time you level up. The seven central stats in DI2, defined, are: Some are self-explanatory, like Peak Health, but others are a little more vague, like the difference between Toughness and Resilience. DI2 hits you with the character select before it tells you what your primary stats mean.
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